The role of a Character Modeler lies with making 3D characters for either game or movie animations within the industry. These developments are started from the designs relayed from the character design team who made the characters based on the description from the scripts, story script and director. Below is a link to a job summary of a Character Modeling Artist at Pixar Canada.
http://www.creativeheads.net/job/9774/character-modeling-artist-in-vancouver
Character Technical Director
The role of a Character Technical Director is to design the character's rigs, test and maintain them. They are responsible for keeping a tight schedule on everything within the departments including modeling, rigging, weighting, controlling, and animating. Below is a description of a Character Technical Director at DreamWorks Animation.
https://www.linkedin.com/jobs2/view/6877623
The role of a Character Technical Director is to design the character's rigs, test and maintain them. They are responsible for keeping a tight schedule on everything within the departments including modeling, rigging, weighting, controlling, and animating. Below is a description of a Character Technical Director at DreamWorks Animation.
https://www.linkedin.com/jobs2/view/6877623
Character Rigger
The role of a Character Rigger is to create a skeleton for a character to move or rotate. Once they create this skeleton, they are then responsible for weighting, applying skins, and creating facial shapes. These should all be completed before the animation process can start as it'll help the
animators. Below is a link to a job description of a Character Rigger.
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